We had a Session 0 to create characters and contacts and discuss house rules for our upcoming Eberron campaign. We ended early, so we went ahead and started a short adventure (described below).
Zarantyr 16-18, 998 YK
With a fresh year comes a fresh career as our heroes (for various personal reasons) have joined the Finder’s Guild to become Inquisitives as part of a new ‘Unsolved Crimes’ division that needs a bit of muscle. It’s part of the Investigative Services run by Thuranne d'Velderan in Middle Menthis in Sharn. Thuranne d’Velderan (and therefore Investigative Services) is of House Tharashk who operates the Finders Guild.
Having completed their training on Mol (Monday), Ziago (a Human Rogue), Elros (a Half-Elf Sorcerer), Dalavash Melk Dalavash Melk (a Kalashtar Cleric), and Alorin Galanodel (a Half-Elf Fighter) spend some time in the town relaxing.
The heroes visit Goodman’s Grogshop, a beer and liquor warehouse owned by a man nicknamed Goodman who has ironically earned a reputation for being anything but good. He’ll smuggle anything that can fit in a wine bottle, so long as it earns him enough profit to pay the authorities to look the other way.
Ziago, ever curious, leaves Goodman’s Grogshop to investigate the back windows at the rear of the warehouse. Through a cloudy window, Ziago spies a man he recognizes from a wanted poster as none other that Theodore Lunkin, also known as ‘Drunk Lunk’ by many locals, though Ziago can’t recall his specific crime. Drunk Lunk is short and fat, with hair like a handful of straw. Given Ziago doesn’t yet have papers as an Inquisitor of the Finder’s Guild, Ziago takes not of this for future reference.
The heroes arrive on Wir (Wednesday), the fated day in which they are formally initiated into Thuranne d’Velderan’s Inquisitive Services as part of the Finder’s Guild.
With great fanfare, fresh recruits from various Finder Guild’s agencies are present, including Kurt Karr'Aashta's Investigations (located in Deathsgate, a seedy bunch), and Sharanne Vederran's Investigative Services (located in Warden Towers).
Each new recruit is given a old-fashioned Featherfall charm which must be manually activated, and told they must dice from the lofty top of Sharn to the depths below. The last participant to activate their featherfall token wins.
The new Inquisitives dive off the upper ramp. In the seconds that follow, many obstacles appear to threaten the heroes; among them a skybarge full of cabbages, a laundry line of halfling undergarments, and a Talenta halfling riding a terydactyl type creature.
Some heroes hit obstacles or lose their nerve. Elros, once he is out of the competition, secretly casts featherfall on the rival Kurt Karr’Aashta’s Inquisitives, allowing Dalavash to win the day.